![]() Despite this, however, the actual power of the pages is highly debatable. In Slender: The Eight Pages, should the player fail to collect all of the pages, they will be killed by Slender Man, prematurely ending their adventure, and granting the player a game over. One of the biggest misunderstandings of the pages comes from their interpretation in Slender: The Eight Pages. ![]() They are often found on the sides of walls or buildings, though they can also appear on vehicles, trees, inside cabins, or even on gravestones and log piles. The way to tell when the player is close to a sign is when they hear ghostly whispering, and the whispering becomes louder the closer the player is to one. When the player finds the last sign, it will show words of disappointment, such as "Why won't you just die?" and "You really made it?". Also, the letter O is often replaced by The Operator Symbol. They seem to have more threatening sentences than Slender's pages, such as "You are the sacrifice" and "No one leaves alive". In Slender Rising 1 and 2, the signs are drawn on old brown paper on wood, and often appear to be written in blood. In it's sequel, after the seventh sign is collected, the player must get to the portal whilst still avoiding the Slender Man. In Slender Rising 1, the player will escape straight away when the seventh sign is collected. There are seven signs scattered throughout the map, and the player can actually escape when all are collected. Pages reappear in Slender Rising and Slender Rising 2 and are referred to as signs, unlike Slender. The pages do not indicate having any special powers whatsoever, however due to fan correlation of Kate surviving and the pages being collected, some have assumed they have magical power. The pages appear to be written on lined paper, and have crude drawings warning the player, begging for help, and begging Slender Man to go away. Also, as of an update, when the Slender Man seemingly takes the player, the player then wakes up seemingly alive in the day (night if playing daytime mode) and can walk around a few seconds until the credits start. Their intent in the game is unconfirmed, though it's quite near obvious that the Slender Man doesn't want the player to find them all, as he becomes even more relentless as more are collected. When all of them are collected, the player can continue to escape, but the Slender Man will seemingly take them. If the player takes too long (5 minutes) to collect a page, the Slender Man will automatically spawn/become more aggressive. As the title suggests, there are eight pages scattered in locations throughout the map. I believe if you start planning your own original horror game, work hard, you can create a game/ new fad that is way better than slenderman, so I just want to encourage you to try something different.īut on topic, good work and keep it up man.The page's first and most significant appearance was in Slender: The Eight Pages. I am not trying to sound mean or discourage you but Slender is really lame at this point. i mean its still good that your trying to create something. But Im kind of speaking for the whole slender developer community. But what did they actually make in the game besides throw in all these premade assets that are not very unique and hit the "Build" button?Īnd dont get me wrong, Im not saying thats what you did. And then they can say they made a slender game. Put in a First person controller that comes with unity. Really, anyone can just use unity's terrain editor, throw in some assets like trees and other stuff they get off the asset store or found somewhere and Slender is not original at all and even when people go to create a slender game they really dont make anything on their own most of the time. They are just assets that are commonly used over and over again. Click to expand.I agree with how you said people dont even use self made stuff for their slender games.
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